<hoarder /> marks persistent player storage (Barrels, Tents, Sea Chests, Crates). <damage> sets spawn health from 0.0 (Pristine) to 1.0 (Ruined).
<attachments> attach directly onto the item (Scopes, Mags, Buttstock, Car Wheels/Doors, Zombie Hats/Vests). <cargo> spawns inside pockets, backpacks, crates, or car trunks.
Slot Chance rolls if the slot spawns at all. If multiple <item> entries are inside one slot, DayZ picks one based on their weights. Preset pulls a loot group from cfgrandompresets.xml.
Organize cfgspawnabletypes.xml into Searchable Categories
Automatically groups all 730 <type> blocks into logical DayZ categories with clean XML section banners and a Quick-Jump Index at the top of the file. Anyone editing the file in Notepad++, VS Code, or Nitrado's web editor can press Ctrl+F and type a category name or tag (like WEAPON ATTACHMENTS, VEHICLES, ZOMBIES, or @CAT:VEHICLES) to jump straight there.
Organizer Formatting Options
Category Directory & Ctrl+F Jump Tags
Click any category to jump in previewLive Organized XML Output Preview
0 linesStella Bulk Operations & 1-Click Server Economy Presets
Every card below includes curated Preset Dropdowns so you never have to type class names, numbers, or preset tags. Every action supports full Undo/Redo.
All weapons spawn Pristine with 100% mag/optic slots, and all vehicles spawn 100% ready-to-drive with gas & repair kits.
Boosts attachment & cargo chances by 1.5x, sets weapons to Pristine-to-Worn (0.0–0.35), and makes vehicles 100% complete.
Sets weapons/gear to Worn-Damaged (0.35–0.75), reduces attachment rolls to 25%, and sets vehicle parts to 60% chance.
Sets <damage min="0.0" max="0.0" /> on every item that has a damage range across the entire file.
1. Bulk Damage / Condition Setter
Pick a condition preset from the dropdown (or fine-tune min/max) and apply it to any category or the whole file.
2. Vehicle & Motorbike Completeness Wizard
Configure parts, <damage> condition (including Motorbike_01 & Motorbike_02), and car/truck trunk supplies (CanisterGasoline). Motorbikes & boats automatically skip cargo slots.
3. Weapon Attachment & Magazine Tuning
Select a weapon attachment profile from the dropdown to configure magazine, optic, buttstock, and suppressor spawn rates.
4. Bulk Infected / Zombie Loot Injector
Pick any item or CFGRandomPreset from the dropdowns below to inject into Military, Police/Medic, or Civilian zombies.
5. Apparel & Backpack Cargo Manager
Add either a CFGRandomPreset or a specific item from the dropdown to all Backpacks, Clothing, or Vests.
6. Global Spawn Chance Multiplier & Cleanup
Pick a multiplier preset from the dropdown to scale all chance="..." attributes across cargo and attachment slots.
DayZ CE Schema & Logic Diagnostics
Checks duplicates, invalid ranges, dead 0.00 slots, and case anomalies
Raw cfgspawnabletypes.xml Code Studio
Edit raw XML directly and click "Apply Raw XML to Visual Editor" to sync changes
What's What in cfgspawnabletypes.xml & How to Use Every Tool
While types.xml controls how many of an item spawn on the map, cfgspawnabletypes.xml controls how that item is configured when it spawns: what condition/health it has, what attachments or magazines are attached to it, what loot is inside its pockets or trunk, and whether it acts as persistent player storage.
Inspect & Edit Individual Items
Search or filter by category on the left, then click any item to edit it on the right. Use the Quick Pick Dropdowns on every slot to choose scopes, magazines, presets, or spawn chances without typing. Use 1-Click Loadout Bundles to add full NATO/AK optic packs in one click.
Ctrl+F Searchable Categories
Vanilla DayZ files mix clothes, zombies, guns, and cars randomly. This tab automatically sorts all <type> entries into 16 clean categories with a top directory header so you can press Ctrl+F and type @CAT:WEAPONS or @CAT:VEHICLES in any text editor.
Mass Changes in 1 Click
Want every car 100% ready to drive? Or all weapons Pristine with 100% magazines? Or want to inject extra bandages/keycards into all Military Zombies? Pick from the dropdowns in Tab 3 to update hundreds of items at once.
Error Scanner & 1-Click Auto-Fix
Scans your file for duplicate <type> blocks, lowercase class name typos (like sedan_02_Door_1_1_Red), and 0% chance slots. Click 1-Click Auto-Fix All Issues to repair them automatically.
Every XML Tag & Option Explained (What's What)
<hoarder />
Storage Flag
Marks high-capacity persistent storage containers (Barrels, Tents, Sea Chests, Wooden Crates, Underground Stashes, and Sakhal's Scientific Briefcase) so DayZ tracks them under hoard/storage limits.
<damage min="0.0" max="0.35" />
Spawn Health
Controls item health when spawned. 0.0 is 100% Pristine; 1.0 is Ruined. DayZ rolls a random number between min and max. Set both to 0.0 for guaranteed Pristine items.
<attachments chance="...">
Attached Parts
Each <attachments> block represents one attachment slot (e.g., 1 Optic slot, 1 Magazine slot, 1 Buttstock slot, or 1 Car Wheel slot). For cars with 4 wheels, you have 4 separate <attachments> blocks.
<cargo chance="...">
Inventory Loot
Spawns items inside the container's inventory grid (inside a backpack, jacket pocket, First Aid Kit, AmmoBox, Zombie inventory, or Vehicle trunk). You can stack multiple <cargo> blocks to roll multiple items.
preset="mixArmy"
Random Preset
Instead of listing individual items, preset="..." tells DayZ to roll from a pre-configured loot table in cfgrandompresets.xml (such as foodArmy, toolsMedic, or hatsArmy).
Nested Container (<item><cargo>)
Container-in-Container
Allows an item spawned inside cargo (like GunCase_Black inside StorageBox_Wooden) to have its own <damage> and <cargo> (rifles, scopes, mags, keys) inside it!
How Slot Chance vs. Item Chance Works
<attachments chance="0.50">)First, DayZ rolls the slot's chance (from 0.00 = 0% to 1.00 = 100%). If it passes, DayZ moves to Step 2 and looks at the <item> tags inside that slot.
When there is only 1 item inside the slot, set the item's chance to 1.00 and control the overall probability using the Slot Chance, OR vice-versa. (Multiplying Slot Chance × Item Chance gives the final probability).
When multiple <item> lines are inside the same <attachments> block (like M68Optic, ReflexOptic, ACOGOptic), DayZ picks at most one of them. Click the "Balance Sum=1.00" button on any slot to automatically divide their chances evenly!
DayZ <damage> Condition Reference
In DayZ Central Economy, damage is inverted health (0.00 = 100% health, 1.00 = 0% health):
| In-Game State | Damage Value Range | Recommended XML Setting |
|---|---|---|
| Pristine | 0.00 – 0.30 | <damage min="0.0" max="0.0" /> |
| Worn | 0.30 – 0.50 | <damage min="0.25" max="0.50" /> |
| Damaged | 0.50 – 0.70 | <damage min="0.45" max="0.65" /> |
| Badly Damaged | 0.70 – 0.99 | <damage min="0.70" max="0.90" /> |
| Ruined | 1.00 | Avoid spawning at 1.00 |