Stella Server Creator Preparing the mission workspace...
Stella Server CreatorConsole mission studio
No mission loaded
Complete console server builder

Build the mission, not a pile of loose files.

Start from the vanilla Chernarus, Livonia, or Sakhal mission. Every editor works on the same project and the final export includes the complete folder, Nitrado settings, diagnostics, and an exact change report.

MissionNot loadedChoose a vanilla map
Managed files00 changed
World content0builds, spawns, events
Project healthWaitingRun review before export
Start to finish

Your build roadmap

Waiting for mission
Live project

Recent changes

No edits yetYour project history will appear here.
Bulk JSON installsPair and register multiple builds and optional POS files together.
Connected spawn mapPlace player, infected, event, vehicle, effect, and teleport coordinates.
Dependency-aware editsOne action can safely update every file that feature needs.
Complete mission exportKeep untouched vanilla files alongside every generated change.
01 / Foundation

Mission setup

Choose the exact console target and the source files Stella should build on.

Local browser workspace
Map profile

Choose a console map

Map bounds and vanilla files stay linked
Console platform

This controls mission paths and the `./custom/` reference style used in `cfggameplay.json`.

Starting point

Vanilla starts clean. Existing mission preserves every supported and unknown file in the uploaded ZIP.

01 / Server configuration

Nitrado import settings

Prepare the configuration file separately from the mission package, using the same map and gameplay choices.

Identity & access

Server details

dayzOffline.chernarusplus
Core rules

Console settings

Time cycle

Day and night

2h day / 30m night
Day acceleration12
Night acceleration4
Nitrado missiondayzOffline.chernarusplus
02 / Core rules

Gameplay configuration

Edit the common `cfggameplay.json` controls with safe presets or open the complete document in Files.

Presets

Server feel

Presets can still be fine-tuned below
GeneralData

Damage and survival

PlayerData

Stamina

BaseBuildingData

Placement rules

02 / World content

JSON builds and optional POS

Drop many files at once. Stella validates, pairs, registers, and installs them under one managed `custom` folder.

Queued0
Paired POS0
Objects0
Warnings0
Import queue

Detected files

Change a detected category before installing
FileCategoryContentsPOS pairStatus
Drop JSON and POS files to begin.
Mission custom folder

Installed assets

No managed JSONsInstalled assets will appear here.
Automatic registration`objectSpawnersArr`, `spawnGearPresetFiles`, and `playerRestrictedAreaFiles` are created and deduplicated.
Optional dynamic lootValid POS groups are merged into `mapgrouppos.xml` under a removable Stella marker.
Economy handoffObject counts can be applied to `types.xml` from the Loot & Economy section.
02 / Map workspace

Spawn and coordinate map

Use the same Stella tiles and town data as the other map tools, with every point connected to the active mission.

Loading map tiles...
ChernarusX 0 / Z 0
Click to add, drag to pan, wheel to zoom
02 / Central economy

Loot and types editor

Search individual items, run controlled bulk adjustments, or reconcile loot counts from every installed object-spawner JSON.

db/types.xml

Loot records

Page 1
Nominal target amount in the economy Min amount that triggers restocking Lifetime seconds before an untouched item despawns Restock minimum seconds between new spawns Quant min/max starting fill percentage, or -1 when unused
ClassnameNominalMinLifetimeRestockQuant minQuant maxUsage / tiers
Load a mission to inspect types.xml.
02 / Dynamic world

Events and custom vehicles

Create Central Economy events and their spawn positions together, including complete console vehicle setup.

No events loadedLoad a mission to browse events.
What this event creates

Event contents

Each row is one possible child. The fields are written to the matching <child> entry in events.xml.

Where it can appear

Event spawn locations

Add map coordinates without memorizing position order. Height and event group are optional.

Vehicle event

Spawn definition

cfgspawnabletypes.xml

Parts and cargo

Fitted to the vehicle

Vehicle parts

Chance is shown as a percentage. Quantity controls how many matching parts are installed.

Stored in inventory

Vehicle cargo

These items spawn inside the vehicle rather than being fitted as parts.

Object Spawner to CE group

Create reusable dynamic event content

Creates a connected event definition, event-group children with local offsets, and one event-spawn proxy position.

02 / Attachments and NPCs

Spawnable types and NPC loadouts

Edit vehicle parts, weapon attachments, infected cargo, or survivor-based NPC equipment without replacing unrelated records.

No records loadedLoad a mission to browse spawnable types.
cfgspawnabletypes.xml

Attachment profile

Items fitted to the type

Attachment choice groups

Each group can appear independently. Items inside one group are the available attachment choices.

Items carried by the type

Cargo items

Chance is shown as a percentage. Quantity adds repeated copies of the same cargo item.

Optional NPC world spawn

Create an event for this survivor profile

A survivor classname such as `SurvivorF_Linda` can receive the attachment profile above and be spawned through Central Economy at fixed points.

02 / Environment

Weather and world systems

Generate weather, messages, effect areas, and underground triggers while preserving the selected map's existing content.

cfgweather.xml

Weather profile

Sky states

Overcast, fog, and precipitation

Overcast
Fog
Rain / snow
Wind and storm

Advanced environment

db/messages.xml

Server announcements

No custom messages loadedAdd scheduled notices or shutdown warnings.
cfgEffectArea.json

Effect area

cfgundergroundtriggers.json

Underground trigger

db/globals.xml

Economy globals

These are the mission's native DayZ economy variables. Search by name, change only the value on the right, then save. Each variable keeps its original type and is written directly back to db/globals.xml.

Global variables use different units depending on their name. Keep a backup and change unfamiliar values in small steps.
No globals loadedLoad a mission to edit its variable table.
02 / Player experience

Loadouts and teleport areas

Create linked player systems inside the mission `custom` folder with the correct `cfggameplay.json` registration.

Spawn gear preset

Mini Loadout Maker

A compact version of Stella's Loadout Builder. Build clothing, carried gear, condition, quantity, and quickbar placement with labeled controls.

How this connectsSaving creates a JSON preset in the mission's custom folder and registers it in PlayerData.spawnGearPresetFiles.
Worn and equipped gear

Body slots

Choose where an item equips. Repeating a slot creates weighted alternatives for that slot.

Items carried inside inventory

Loose cargo

Add supplies that spawn in available clothing or backpack cargo. Quickbar None keeps an item in normal inventory.

Equipped items0
Cargo items0
Character accessAll
QuickbarNone assigned
No managed loadoutsSaved presets appear here with their linked filename and item count.
Restricted area

Teleport volume

Where players are moved

Safe destinations

Add one or more complete X, Y, Z destinations. The server chooses a safe position from this list.

No managed teleportsCreated areas appear here.
02 / Expert workspace

All mission files

Inspect, replace, edit, or download anything in the project. Unknown files are preserved exactly unless you change them.

No mission loadedFiles will appear after setup.
Choose a fileText-based files can be edited here
ReadyNo file selected
03 / Preflight

Review the complete build

Stella checks syntax, cross-file references, duplicates, count ranges, map bounds, and package readiness before export.

0mission files
0changed files
0blocking errors
0warnings
Waitingexport status
Diagnostics

Checks and recommendations

Review not runRun the full review after your edits.
03 / Delivery

Export the server package

Download a complete mission ready for the selected map, plus the matching Nitrado settings and a reusable Stella project.

Review required
Recommended

Complete console mission package

Includes the selected vanilla mission, all edited and generated files, custom JSON assets, project manifest, validation report, Nitrado settings, and a first-steps guide.

ChernarusXbox0 files
After download

Console installation checklist

Back up the live missionKeep the current Nitrado files before replacing anything.
Import server settingsUse Nitrado's configuration import, then confirm the mission name.
Upload the mission contentsKeep every relative `db`, `env`, `custom`, and root path intact.
Restart and smoke testCheck logs, spawn, one custom build, and one edited event.

Confirm action

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