Build the mission, not a pile of loose files.
Start from the vanilla Chernarus, Livonia, or Sakhal mission. Every editor works on the same project and the final export includes the complete folder, Nitrado settings, diagnostics, and an exact change report.
Your build roadmap
Recent changes
Mission setup
Choose the exact console target and the source files Stella should build on.
Choose a console map
Nitrado import settings
Prepare the configuration file separately from the mission package, using the same map and gameplay choices.
Server details
Console settings
Day and night
Gameplay configuration
Edit the common `cfggameplay.json` controls with safe presets or open the complete document in Files.
Server feel
Damage and survival
Stamina
Placement rules
JSON builds and optional POS
Drop many files at once. Stella validates, pairs, registers, and installs them under one managed `custom` folder.
Detected files
| File | Category | Contents | POS pair | Status | |
|---|---|---|---|---|---|
| Drop JSON and POS files to begin. | |||||
Installed assets
Spawn and coordinate map
Use the same Stella tiles and town data as the other map tools, with every point connected to the active mission.
Loot and types editor
Search individual items, run controlled bulk adjustments, or reconcile loot counts from every installed object-spawner JSON.
Loot records
| Classname | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Usage / tiers | |
|---|---|---|---|---|---|---|---|---|
| Load a mission to inspect types.xml. | ||||||||
Events and custom vehicles
Create Central Economy events and their spawn positions together, including complete console vehicle setup.
Event contents
Each row is one possible child. The fields are written to the matching <child> entry in events.xml.
Event spawn locations
Add map coordinates without memorizing position order. Height and event group are optional.
Spawn definition
Parts and cargo
Vehicle parts
Chance is shown as a percentage. Quantity controls how many matching parts are installed.
Vehicle cargo
These items spawn inside the vehicle rather than being fitted as parts.
Create reusable dynamic event content
Creates a connected event definition, event-group children with local offsets, and one event-spawn proxy position.
Spawnable types and NPC loadouts
Edit vehicle parts, weapon attachments, infected cargo, or survivor-based NPC equipment without replacing unrelated records.
Attachment profile
Attachment choice groups
Each group can appear independently. Items inside one group are the available attachment choices.
Cargo items
Chance is shown as a percentage. Quantity adds repeated copies of the same cargo item.
Create an event for this survivor profile
A survivor classname such as `SurvivorF_Linda` can receive the attachment profile above and be spawned through Central Economy at fixed points.
Weather and world systems
Generate weather, messages, effect areas, and underground triggers while preserving the selected map's existing content.
Weather profile
Overcast, fog, and precipitation
Advanced environment
Server announcements
Effect area
Underground trigger
Economy globals
These are the mission's native DayZ economy variables. Search by name, change only the value on the right, then save. Each variable keeps its original type and is written directly back to db/globals.xml.
Loadouts and teleport areas
Create linked player systems inside the mission `custom` folder with the correct `cfggameplay.json` registration.
Mini Loadout Maker
A compact version of Stella's Loadout Builder. Build clothing, carried gear, condition, quantity, and quickbar placement with labeled controls.
custom folder and registers it in PlayerData.spawnGearPresetFiles.Body slots
Choose where an item equips. Repeating a slot creates weighted alternatives for that slot.
Loose cargo
Add supplies that spawn in available clothing or backpack cargo. Quickbar None keeps an item in normal inventory.
Teleport volume
Safe destinations
Add one or more complete X, Y, Z destinations. The server chooses a safe position from this list.
All mission files
Inspect, replace, edit, or download anything in the project. Unknown files are preserved exactly unless you change them.
Review the complete build
Stella checks syntax, cross-file references, duplicates, count ranges, map bounds, and package readiness before export.
Checks and recommendations
Export the server package
Download a complete mission ready for the selected map, plus the matching Nitrado settings and a reusable Stella project.
Complete console mission package
Includes the selected vanilla mission, all edited and generated files, custom JSON assets, project manifest, validation report, Nitrado settings, and a first-steps guide.